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Intimidating shout macromolecules, intimidating shout

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While soloing, it can be useful to escape if things are going badly. Cooldown reduced from 3 to 2 minutes. No longer cost Rage. Patches and hotfixes Patch 7. Now has a chance to break when the feared target is damaged. In enclosed spaces, such as mines, caves or instances, it usually causes more trouble than it saves.

In PvP, this can also be useful for tricking enemies into using their PvP trinketwasting its cooldown.

Intimidate

Now has a 6-second duration in PvP down from 8 seconds. The cowering in fear effect will no intimidating shout macromolecules be applied when the target resists this shout. In PvP combat, this ability really shines. Alternatively, use this time to gain the distance necessary for a [Charge]generating some rage, bonus damage and a usable root.

Intimidating shout macro

The fear affecting the additional enemies is less likely to break upon damage. In enclosed spaces, such as mines, caves, or dungeons, it usually causes more trouble than it saves.

In PvP combat, this ability really shines - used in combination with [Charge]a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos.

Edit This ability is possibly one of the most dangerous things a warrior can do in a dungeon, as more often than not feared enemies will end up aggroing new enemies.

In·tim·i·date

Cooldown reduced from 3 to 2 minutes. In addition, this shout will now affect a maximum of 5 targets. Using this in combination with a [Piercing Howl] Fury specialization can buy the warrior enough of a head start to run clear of the fight; this is best done in outdoor environment.

Intimidating Shout can be used on a single target to incapacitate them for 8 seconds. Patch changes Patch 5. Additionally, targets affected by the fear effect will no longer receive an increase to their movement speed. Moved to level 22, no longer causes the targeted enemy to run in fear, but will cower in fear.

Any damage will break the stun, so use Intimidating Shout preferably while backing out of melee rangetarget yourself, and bandage.

Intimidating Shout - Spell - Classic DB

Cooldown reduced from 2 to 1 min. Intimidating Shout can be used on a single target to stun it for 8 seconds. Any damage will break the effect so use Intimidating Shout preferably while backing out of melee rangetarget yourself and bandage. No longer available to Protection.

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This ability is possibly one of the most dangerous things a warrior can do in an instance, as more often than not feared enemies will end up triggering new enemies, and once the 8 seconds are up, the original enemies will return with help.

Used in combination with [Charge]a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos.

The cowering in fear effect will no longer be applied when the target resists this shout. Using this, in combination with a [Piercing Howl]can buy the warrior enough of a head start to run clear of the fight, but this is best done in outdoor environment.

Cooldown reduced to 3 minutes.

Intimidating Shout Focus Target Macro Archives - igdolazabal.com

While soloing, it can be useful to escape if things are going badly. The cowering effect is broken by damage. The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.

In addition, this shout will now affect a maximum of 5 targets.