Warrior - Intimidating shout - Mangos Zero - getMaNGOS | The home of MaNGOS Warrior - Intimidating shout - Mangos Zero - getMaNGOS | The home of MaNGOS

Intimidating shout macroeconomics, macro collection

Alternatively, use this time to gain the distance necessary for a [Charge]generating some rage, bonus damage and a usable root.

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The cowering effect is broken by damage. Cooldown reduced to 3 minutes. Used in combination with [Charge]a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to intimidating shout macroeconomics advantage of the ensuing chaos.

Any damage will break the stun, so use Intimidating Shout preferably while backing out of melee rangetarget yourself, and bandage.

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Moved to level 22, no longer causes the targeted enemy to run in fear, but will cower in fear. In PvP combat, this ability really shines - used in combination with [Charge]a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos.

WotF bug with intimidating shout

While soloing, it can be useful to escape if things are going badly. In addition, this shout will now affect a maximum of 5 targets. Additionally, targets affected by the fear effect will no longer receive an increase to their movement speed.

This ability intimidating shout macroeconomics possibly one of the most dangerous things a warrior can do in an instance, as more often than not feared enemies will end up triggering new enemies, and once the 8 seconds are up, the original enemies will return with help.

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In enclosed spaces, such as mines, caves or instances, it usually causes more trouble than it saves. In PvP combat, this ability really shines.

Intimidating shout macro

Intimidating Shout can be used on a single target to incapacitate them for 8 seconds. The cowering in fear effect will no longer be applied when the target resists this shout.

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Using this, in combination with a [Piercing Howl]can buy the warrior enough of a head start to run clear of the fight, but this is best done in outdoor environment. No longer cost Rage. Intimidating Shout can be used on a single target to stun it for 8 seconds.

Patch changes Patch 5. Cooldown reduced from 2 to 1 min.

In·tim·i·date

Now has a 6-second duration in PvP down from 8 seconds. No longer available to Protection. Now has a chance to break when the feared target is damaged. Patches and hotfixes Patch 7.

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The fear affecting the additional enemies is less likely to break upon damage. The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.

Report : Intimidating Shout

Cooldown reduced from 3 to 2 minutes. Any damage will break the effect so use Intimidating Shout preferably while backing out of melee rangetarget yourself and bandage.

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While soloing, it can be useful to escape if things are going badly. The cowering in fear effect will no longer be applied when the target resists this shout.

Re: WotF bug with intimidating shout

In addition, this shout will now affect a maximum of 5 targets. In PvP, this can also be useful for tricking enemies into using their PvP trinketwasting its cooldown. Edit This ability is possibly one of the most dangerous things a warrior can do in a dungeon, as more often than not feared enemies will end up aggroing new enemies.

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Cooldown reduced from 3 to 2 minutes. Using this in combination with a [Piercing Howl] Fury specialization can buy the warrior enough of a head start to run clear of the fight; this is best done in outdoor environment. In enclosed spaces, such as mines, caves, or dungeons, it usually causes more trouble than it saves.